人类的孤独像是一种与生俱来的残疾。

cJSON的使用

C语言 smallfish 3592℃

对于Json倒是早有接触,只是没有在C下实现过。因项目开发需要特别研究了下,还有现成的C源码,于是就不准备自己写了,直接用别人的轮子就好。这里记录一下cJSON的使用,以备后用。

cJSON主要功能就是完成从json格式字符串转json对象及其逆过程。当然,还有对于json对象的一些操作。

1、json对象的创建、子节点数据添加及打印:

/*
  Copyright (c) 2009-2017 Dave Gamble and cJSON contributors

  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:

  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cJSON.h"                         //引入头文件,所有的接口函数都在头文件中声明。

/* Used by some code below as an example datatype. */
struct record
{
    const char *precision;
    double lat;
    double lon;
    const char *address;
    const char *city;
    const char *state;
    const char *zip;
    const char *country;
};


/* Create a bunch of objects as demonstration. */
static int print_preallocated(cJSON *root)
{
    /* declarations */
    char *out = NULL;
    char *buf = NULL;
    char *buf_fail = NULL;
    size_t len = 0;
    size_t len_fail = 0;

    /* formatted print */
    out = cJSON_Print(root);

    /* create buffer to succeed */
    /* the extra 5 bytes are because of inaccuracies when reserving memory */
    len = strlen(out) + 5;
    buf = (char*)malloc(len);
    if (buf == NULL)
    {
        printf("Failed to allocate memory.\n");
        exit(1);
    }

    /* create buffer to fail */
    len_fail = strlen(out);
    buf_fail = (char*)malloc(len_fail);
    if (buf_fail == NULL)
    {
        printf("Failed to allocate memory.\n");
        exit(1);
    }

    /* Print to buffer */
    if (!cJSON_PrintPreallocated(root, buf, (int)len, 1)) {
        printf("cJSON_PrintPreallocated failed!\n");
        if (strcmp(out, buf) != 0) {
            printf("cJSON_PrintPreallocated not the same as cJSON_Print!\n");
            printf("cJSON_Print result:\n%s\n", out);
            printf("cJSON_PrintPreallocated result:\n%s\n", buf);
        }
        free(out);
        free(buf_fail);
        free(buf);
        return -1;
    }

    /* success */
    printf("%s\n", buf);

    /* force it to fail */
    if (cJSON_PrintPreallocated(root, buf_fail, (int)len_fail, 1)) {
        printf("cJSON_PrintPreallocated failed to show error with insufficient memory!\n");
        printf("cJSON_Print result:\n%s\n", out);
        printf("cJSON_PrintPreallocated result:\n%s\n", buf_fail);
        free(out);
        free(buf_fail);
        free(buf);
        return -1;
    }

    free(out);
    free(buf_fail);
    free(buf);
    return 0;
}

/* Create a bunch of objects as demonstration. */
static void create_objects(void)
{
    /* declare a few. */
    cJSON *root = NULL;
    cJSON *fmt = NULL;
    cJSON *img = NULL;
    cJSON *thm = NULL;
    cJSON *fld = NULL;
    int i = 0;

    /* Our "days of the week" array: */
    const char *strings[7] =
    {
        "Sunday",
        "Monday",
        "Tuesday",
        "Wednesday",
        "Thursday",
        "Friday",
        "Saturday"
    };
    /* Our matrix: */
    int numbers[3][3] =
    {
        {0, -1, 0},
        {1, 0, 0},
        {0 ,0, 1}
    };
    /* Our "gallery" item: */
    int ids[4] = { 116, 943, 234, 38793 };
    /* Our array of "records": */
    struct record fields[2] =
    {
        {
            "zip",
            37.7668,
            -1.223959e+2,
            "",
            "SAN FRANCISCO",
            "CA",
            "94107",
            "US"
        },
        {
            "zip",
            37.371991,
            -1.22026e+2,
            "",
            "SUNNYVALE",
            "CA",
            "94085",
            "US"
        }
    };
    volatile double zero = 0.0;

    /* Here we construct some JSON standards, from the JSON site. */

    /* Our "Video" datatype: */
    root = cJSON_CreateObject();                      // 1、创建json对象
    cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));       //2、添加“name”对象到root对象
    cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject()); // 3、添加fmt对象
    cJSON_AddStringToObject(fmt, "type", "rect");             // 4、往fmt对象中添加元素
    cJSON_AddNumberToObject(fmt, "width", 1920);
    cJSON_AddNumberToObject(fmt, "height", 1080);
    cJSON_AddFalseToObject (fmt, "interlace");
    cJSON_AddNumberToObject(fmt, "frame rate", 24);

    /* Print to text */
    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);

    /* Our "days of the week" array: */
    root = cJSON_CreateStringArray(strings, 7);

    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);

    /* Our matrix: */
    root = cJSON_CreateArray();
    for (i = 0; i < 3; i++)
    {
        cJSON_AddItemToArray(root, cJSON_CreateIntArray(numbers[i], 3));
    }

    /* cJSON_ReplaceItemInArray(root, 1, cJSON_CreateString("Replacement")); */

    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);

    /* Our "gallery" item: */
    root = cJSON_CreateObject();
    cJSON_AddItemToObject(root, "Image", img = cJSON_CreateObject());
    cJSON_AddNumberToObject(img, "Width", 800);
    cJSON_AddNumberToObject(img, "Height", 600);
    cJSON_AddStringToObject(img, "Title", "View from 15th Floor");
    cJSON_AddItemToObject(img, "Thumbnail", thm = cJSON_CreateObject());
    cJSON_AddStringToObject(thm, "Url", "http:/*www.example.com/image/481989943");
    cJSON_AddNumberToObject(thm, "Height", 125);
    cJSON_AddStringToObject(thm, "Width", "100");
    cJSON_AddItemToObject(img, "IDs", cJSON_CreateIntArray(ids, 4));

    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);

    /* Our array of "records": */
    root = cJSON_CreateArray();
    for (i = 0; i < 2; i++)
    {
        cJSON_AddItemToArray(root, fld = cJSON_CreateObject());
        cJSON_AddStringToObject(fld, "precision", fields[i].precision);
        cJSON_AddNumberToObject(fld, "Latitude", fields[i].lat);
        cJSON_AddNumberToObject(fld, "Longitude", fields[i].lon);
        cJSON_AddStringToObject(fld, "Address", fields[i].address);
        cJSON_AddStringToObject(fld, "City", fields[i].city);
        cJSON_AddStringToObject(fld, "State", fields[i].state);
        cJSON_AddStringToObject(fld, "Zip", fields[i].zip);
        cJSON_AddStringToObject(fld, "Country", fields[i].country);
    }

    /* cJSON_ReplaceItemInObject(cJSON_GetArrayItem(root, 1), "City", cJSON_CreateIntArray(ids, 4)); */

    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);

    root = cJSON_CreateObject();
    cJSON_AddNumberToObject(root, "number", 1.0 / zero);

    if (print_preallocated(root) != 0) {
        cJSON_Delete(root);
        exit(EXIT_FAILURE);
    }
    cJSON_Delete(root);
}

int main(void)
{
    /* print the version */
    printf("Version: %s\n", cJSON_Version());

    /* Now some samplecode for building objects concisely: */
    create_objects();

    return 0;
}

cjson的源码非常简洁,只需要将cJSON.c/cJSON.h两个文件引入到你的源码中即可使用。以上代码是cJSON的测试代码,它很好地演示了如何创建json对象,数组等操作。

2、将json字符串转json对象:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cJSON.h"

void printJson(cJSON * root)//以递归的方式打印json的最内层键值对
{
    int size = cJSON_GetArraySize(root);
    int i = 0;
    for(i = 0;i < size; i++)   //遍历最外层json键值对
    {
        cJSON * item = cJSON_GetArrayItem(root, i);
        if(cJSON_Object == item->type)      //如果对应键的值仍为cJSON_Object就递归调用printJson
            printJson(item);
        else                                //值不为json对象就直接打印出键和值
        {
            printf("%s->", item->string);
            printf("%s\n", cJSON_Print(item));
        }
    }
}

int main()
{
    char * jsonStr = "{\"semantic\":{\"slots\":{\"name\":\"张三\"}}, \"rc\":0, \"operation\":\"CALL\", \"service\":\"telephone\", \"text\":\"打电话给张三\"}";
    cJSON * root = NULL;
    cJSON * item = NULL;//cjson对象

    root = cJSON_Parse(jsonStr);
    if (!root)
    {
        printf("Error before: [%s]\n",cJSON_GetErrorPtr());
    }
    else
    {
        printf("%s\n", "有格式的方式打印Json:");
        printf("%s\n\n", cJSON_Print(root));
        printf("%s\n", "无格式方式打印json:");
        printf("%s\n\n", cJSON_PrintUnformatted(root));

        printf("%s\n", "一步一步的获取name 键值对:");
        printf("%s\n", "获取semantic下的cjson对象:");
        item = cJSON_GetObjectItem(root, "semantic");//
        printf("%s\n", cJSON_Print(item));
        printf("%s\n", "获取slots下的cjson对象");
        item = cJSON_GetObjectItem(item, "slots");
        printf("%s\n", cJSON_Print(item));
        printf("%s\n", "获取name下的cjson对象");
        item = cJSON_GetObjectItem(item, "name");
        printf("%s\n", cJSON_Print(item));

        printf("%s:", item->string);   //看一下cjson对象的结构体中这两个成员的意思
        printf("%s\n", item->valuestring);


        printf("\n%s\n", "打印json所有最内层键值对:");
        printJson(root);
    }
    return 0;
}

这份代码来自网络。

总结一下:

1、cJSON_CreateObject()返回一个json对象。

2、宏cJSON_AddNullToObject()、cJSON_AddTrueToObject()等,都是对json对象进行相应的操作。

3、cJSON_Parse()通过输入json字符串,输出返回json对象。

4、cJSON_Print()输出打印json对象。

5、cJSON_PrintBuffered()打印json对象到给定的buffer中,以便传输,可以定义成有格式输出与无格式输出。

6、cJSON_Delete()释放json对象。

 

附:cJSON.h

/*
  Copyright (c) 2009-2017 Dave Gamble and cJSON contributors

  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:

  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
*/

#ifndef cJSON__h
#define cJSON__h

#ifdef __cplusplus
extern "C"
{
#endif

/* project version */
#define CJSON_VERSION_MAJOR 1
#define CJSON_VERSION_MINOR 6
#define CJSON_VERSION_PATCH 0

#include <stddef.h>

/* cJSON Types: */
#define cJSON_Invalid (0)
#define cJSON_False  (1 << 0)
#define cJSON_True   (1 << 1)
#define cJSON_NULL   (1 << 2)
#define cJSON_Number (1 << 3)
#define cJSON_String (1 << 4)
#define cJSON_Array  (1 << 5)
#define cJSON_Object (1 << 6)
#define cJSON_Raw    (1 << 7) /* raw json */

#define cJSON_IsReference 256
#define cJSON_StringIsConst 512

/* The cJSON structure: */
typedef struct cJSON
{
    /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
    struct cJSON *next;
    struct cJSON *prev;
    /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
    struct cJSON *child;

    /* The type of the item, as above. */
    int type;

    /* The item's string, if type==cJSON_String  and type == cJSON_Raw */
    char *valuestring;
    /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
    int valueint;
    /* The item's number, if type==cJSON_Number */
    double valuedouble;

    /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
    char *string;
} cJSON;

typedef struct cJSON_Hooks
{
      void *(*malloc_fn)(size_t sz);
      void (*free_fn)(void *ptr);
} cJSON_Hooks;

typedef int cJSON_bool;

#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#define __WINDOWS__
#endif
#ifdef __WINDOWS__

/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention.  For windows you have 2 define options:

CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol

For *nix builds that support visibility attribute, you can define similar behavior by

setting default visibility to hidden by adding
-fvisibility=hidden (for gcc)
or
-xldscope=hidden (for sun cc)
to CFLAGS

then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does

*/

/* export symbols by default, this is necessary for copy pasting the C and header file */
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_EXPORT_SYMBOLS
#endif

#if defined(CJSON_HIDE_SYMBOLS)
#define CJSON_PUBLIC(type)   type __stdcall
#elif defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_PUBLIC(type)   __declspec(dllexport) type __stdcall
#elif defined(CJSON_IMPORT_SYMBOLS)
#define CJSON_PUBLIC(type)   __declspec(dllimport) type __stdcall
#endif
#else /* !WIN32 */
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
#define CJSON_PUBLIC(type)   __attribute__((visibility("default"))) type
#else
#define CJSON_PUBLIC(type) type
#endif
#endif

/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
 * This is to prevent stack overflows. */
#ifndef CJSON_NESTING_LIMIT
#define CJSON_NESTING_LIMIT 1000
#endif

/* returns the version of cJSON as a string */
CJSON_PUBLIC(const char*) cJSON_Version(void);

/* Supply malloc, realloc and free functions to cJSON */
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);

/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);

/* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
/* Render a cJSON entity to text for transfer/storage without any formatting. */
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
/* Delete a cJSON entity and all subentities. */
CJSON_PUBLIC(void) cJSON_Delete(cJSON *c);

/* Returns the number of items in an array (or object). */
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
/* Get item "string" from object. Case insensitive. */
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);

/* These functions check the type of an item */
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);

/* These calls create a cJSON item of the appropriate type. */
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
/* raw json */
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);

/* These utilities create an Array of count items. */
CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count);

/* Append item to the specified array/object. */
CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
 * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
 * writing to item->string */
CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);

/* Remove/Detatch items from Arrays/Objects. */
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);

/* Update array items. */
CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);

/* Duplicate a cJSON item */
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
need to be released. With recurse!=0, it will duplicate any children connected to the item.
The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
 * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);


CJSON_PUBLIC(void) cJSON_Minify(char *json);

/* Macros for creating things quickly. */
#define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
#define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
#define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
#define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
#define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
#define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
#define cJSON_AddRawToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateRaw(s))

/* When assigning an integer value, it needs to be propagated to valuedouble too. */
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))

/* Macro for iterating over an array or object */
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)

/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
CJSON_PUBLIC(void) cJSON_free(void *object);

#ifdef __cplusplus
}
#endif

#endif

 

 

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